Run 00: Still Water

Six floors with no water, a stolen pump, and two buildings that both needed it.

Run 00: Still Water
On this page (9 sections)
  1. Mr. Johnson's Pitch
  2. Complications so far
  3. Scene 1: Eleven days dry
  4. Scene 2: Two buildings over
  5. Scene 3: However they settle it
  6. Scene 4: The Stuffer Shack
  7. Payout
  8. Aftermath
  9. People

Mr. Johnson's Pitch#

Fontaine, who brokered it for her usual ten per cent

A stack in Koreatown had no water above the third floor for eleven days, because somebody unbolted the booster pump off the riser and walked out with it. The mains only push water up three stories; the pump is what fills the roof tank during the hour a day there's pressure to draw on. Without it, floors four to six are dry.

The building's owner of record is a management company that exists as a payment address and nothing else. It wanted the pump back, not out of concern, but because forty households had stopped paying rent, and that was costing more per week than hiring us.

Client A management company. No name worth writing down and no person to meet
Broker Fontaine, ten per cent as always
Offer 7,500¥ flat, 2,500 each. No second offer, no twist in the payment, nobody buying anybody's silence
Deadline None stated, which meant the rent strike was the deadline
Status Closed. Paid in full, in a corner shop, in cash

We took it because we live around here.

Complications so far#

Scene 1: Eleven days dry#

A stairwell landing eleven days dry, neighbours queued with jerry cans at the communal sink

Last week a stack in Koreatown had no water above the third floor for eleven days, because somebody unbolted the booster pump off the riser and walked out with it. The mains only push water up three stories. The pump is what fills the roof tank while there's pressure to draw on, and there's pressure for about an hour a day. Forty households stopped paying rent, which cost the management company more per week than hiring you did, so it hired you. Six thousand, flat.

Scene 2: Two buildings over#

The riser room two buildings over, the missing pump bolted in place

You found the pump two buildings over, bolted to somebody else's riser, in a stack whose own pump had failed a month before. Sixty households up there with the same problem and nobody to call.

Scene 3: However they settle it#

Two rooftop decks joined by a plank, Delgado's crew camped on the valve

However you settled it, you settled it, and you're the ones who have to keep living on that block.

Scene 4: The Stuffer Shack#

A Stuffer Shack on a Koreatown corner, seen from across the street

Fontaine took her ten per cent, same as always, and said she'd buy you dinner with what was left. She picked a Stuffer Shack halfway between the two stacks because it's open at that hour.

The money is on the table between the soy fries. Nobody came through the door, nothing happened, and we finished our dinner. That's where the campaign actually starts.

All four scenes above are played and published: session 1 ran the whole run. See session 1.

Payout#

7,500¥ (2,500 each), her ten per cent charged to the client rather than to us, handed over at a Stuffer Shack halfway between the two stacks because it was open at that hour and she was buying.

Nothing else. No favor owed to us, no bonus for a clean job, and no interest from anybody in what we had actually done up there.

Aftermath#

Settled 2026-08-14: we took it back. Vinnie and Hunter walked in the front door dressed as Riser people, badges and clipboards, claiming to be Ozzie's boss down from headquarters doing an audit. Down in the basement with the pump, we ran water and a recording of dripping pipes to cover our own noise, talked our way past a kid who'd skinned a knee and a looky-loo, and had it off the riser in twenty minutes. An Awakened dwarf came down for laundry partway through, got a Stunbolt off at Lux Vale, and went down under a pair of shock gloves; we left her on the floor, breathing, and left a business card behind that said the pump was broken and to check back in two days. Full account in Session 1.

People#

Played in full in session 1. Fontaine brokered it and took her ten per cent, and the crew dealt with Ozzie. Yolanda Fierro is tagged unmet: handing the dispute to the Risers to arbitrate was on the table and the crew never took it, so she stayed a name in the GM's half of the night. Tally is tagged unmet: she is named in Logistics as a way in and the crew went another way. She is a known contact and her page was never gm: true, which is a different question from whether this run introduced her. Grace Reyes was met that night too, on the way, and is on the session page rather than here because this run never sends anybody to her.