Factions
Eight megacorporations, and the market for muscle underneath them.
Corporations, cordon utilities, and everyone in between who'll take a contract.
Already met#
Encountered in play, not just background. The Mafia counts through Johnny Shoe Shiner, who is Vinnie's own way into what is left of it, and now through Tony Salas on a studio gate, whose family is on the same short list. The Universal Brotherhood counts because the crew have eaten at their counter under Oceanwide, which is an encounter and not a relationship.
Mafia
The youngest of the three transnational syndicates by centuries, and the one whose reputation outstrips its actual reach.
The Risers
Water and power in the stacks. Rent collectors with wrenches, and a genuine claim to be a service.
Universal Brotherhood
Free classes, free meals, a chapterhouse within walking distance of anywhere. Seven years old and growing at a rate that makes people either grateful or uneasy.
The wildlife#
Not everything holding ground in this city takes a contract. Paracritters is the shelf for the Awakened animals: any species can throw one, and three populations matter here.
Megacorporations#
Eight corporations run the world. Only some of them bother with Los Angeles.
Aztechnology
The friendliest brand you will ever run against. Nobody knows who owns it.
Ares Macrotechnology
The American one. They make the guns, and they rent out the police.
Shiawase
They sell power, and the case that made corporations sovereign has their name on it.
Mitsuhama Computer Technologies
MCT. The job experienced runners turn down.
Fuchi Industrial Electronics
Your deck is a Fuchi, or it's pretending to be one.
Saeder-Krupp
The biggest company in the world, owned outright by a dragon.
Yamatetsu
The one that sells to orks and trolls on purpose, and hires them too.
Renraku Computer Systems
Computers, databases, and the sealed city standing in downtown Seattle.
Violence for Hire#
Nobody holds a block here because they grew up on it. What gets fought over is infrastructure: a tap, a hole in a fence, a route. Cheapest last.
Organized Crime
Three transnational syndicates, none of them local, all of them older than the corporations.
Ex-uniforms
The top of the violence market. Trained by somebody else, paid by whoever's hiring now.
Rival Crews
The crew's own market, one rung down. Freelancers taking the jobs nobody pays properly for.
Subcontracted Patrol
A district hires a contract, the contract hires a shift, the shift hires day labor for cash.
Utility Cartels
Street level, and the answer to what a gang is in this city: whoever controls the tap.