SINless and sparkling
Player wiki — locations, faces, and the jobs so far.
This is the crew's shared memory: the people you've met, the places you've been, and the runs you've pulled. If it's on here, your character knows it.
Fiche keeps it, so the opinions in here are theirs and so are the mistakes. When a page is wrong, tell them — they'd rather be corrected than consistent.
Start here
- The Basics — never played Shadowrun? Magic, chrome, credsticks and SINs, in the short version
- The Sixth World — what the world is, how it got that way, and what a shadowrunner is
- Style — what kind of game this is: the register, the slang, and
the lines we don't cross
- Palette — the four accent colours and what each one means
- Getting Around — where a vehicle can go, where it blends in, where you can carry, and how to lose a response team
- Simsense — why a master is worth stealing, and how a chip names the body that made it
- Homebrew — how this campaign differs from published Shadowrun, and why
- Dramatis Personae — fixers, Johnsons, and everyone in between
- Locations — key places, with battlemaps where we have them
- Factions — corps, gangs, and syndicates in play
- Runs — the jobs: briefs, payouts, complications
- Session Log — what happened, session by session
And the two housekeeping pages:
- The Crew — who you are, and what you already owe each other
- Table Agreements — the three rules we settled before play, and how to read this wiki
- Session Zero — the questionnaire. Fill it in before we start; a few of the answers change the campaign
Nothing on this wiki is a secret from the table. GM-only material never leaves the notes.