Style

What kind of game this is: the register, the voice, the slang, and how we portray the city.

This is the tone document, and it's for everybody at the table rather than just whoever is writing pages. Three questions it answers: what register are we in, how do people talk, and how do we portray a real city and the people in it.

Nothing here is a secret. If a scene at the table doesn't feel like the campaign, this page is probably where the mismatch is.

The register#

Anime action, comic-book science, consequences that stick around, and absurdity. Those four dials are the campaign's voice, and the first one is the loudest.

Why the Japanese corporations are everywhere#

Deliberate, and it's a genre decision. Five of the eight megacorps are Japanese, which over-represents them relative to any plausible economics, and we keep it because it earns us the anime action vocabulary: corporate strike teams with a look, the Red Samurai as an image rather than a stat block, Mitsuhama's Zero Zone as a promise the table can feel, arcologies, neon, rain on a tower plaza. That vocabulary is most of what makes a Shadowrun fight fun to describe, and the Japanacorps are where it lives.

That makes the characterization discipline more important rather than less. Taking the action cues does not license taking the 1980s cultural cues that came bundled with them. So:

Short version: steal the storyboard, not the stereotype.

Comic-book science#

Radioactive sludge is far more likely to produce ninja turtles than radiation poisoning. That is the causality of this setting.

The Green Tide is a catastrophe, and the register of the catastrophe is strange rather than clinical. What comes out of El Infierno is changelings, things in the channels that shouldn't be, paracritters where no paracritter has business being, plants that grow wrong, and people who are different in ways no clinic can name. What does not come out of it is a session spent tracking dose exposure.

Rules of thumb:

Absurdity, played straight#

Shadowrun is a little silly and always has been, and the silliness is that everyone in this world is trying so hard. The coat, the shades indoors, the street name, the slang, the meet in the dark bar with the man who won't give you his name: it is a world of people working extremely hard at being cool, and not one of them has ever suspected it might be funny.

Have fun with it:

The voice#

Fiche keeps this wiki, so the pages about the world are written by somebody in it: second person to the crew, opinionated, occasionally wrong, and thin in the places where they wouldn't write something down. The table's own documents (this one, Homebrew, Table Agreements) are ours rather than theirs.

Slang goes in lightly and only the nouns. Nuyen, credstick, deck, trodes, stack, street doc, Mr. Johnson. Chummer and omae are things people say out loud, not things anybody writes in a note, so they belong at the table rather than on a page.

The full writing guide, including the prose habits we're trying to avoid, is a GM document.

Vernacular#

Its own page now, checked term by term against the corebook's glossary: Vernacular. Slang does more work than description, so use it lightly and never gloss it in-fiction.

Portrayal#

Two habits that decide how the antagonists and the city read, and they come up weekly. Content limits are a different conversation and they live in session zero under lines and veils.

  1. Villainy is institutional. Corporations, agencies, contracts, party machines. Never a people, never a religion, never a neighborhood.
  2. Name the place. Real Los Angeles institutions with addresses. Somebody at this table will check.